You don't need to use this in text which appears in a "Show Text" event command, but you will need to use it in other places (such as in scripts where the text is of the form _I("blah")). You can do so by using the following commands: These are a number of ways to modify the text in Pokémon Essentials. goldskin.png - Used for the boxes which show the player's money and Coins.The player is able to change the windowskins of the speech and system messages in the Options screen. Information about those formats can be found online. Pokémon Essentials also supports windowskins in the forms used by RPG Maker XP (192x128) and RPG Maker VX (128x128). Only one of the four styles of windowskin has different margins for tiling and text position. "Text position" - The central segment defined by these margins is where the text is displayed.The four middle side segments and the central segment are tiled as often as necessary. "Tiling" - This is how the graphic itself is drawn to fill the area of the screen it should occupy.The image on the right shows how windowskins of different sizes are divided up. The graphic's dimensions determine which margins it should use to split itself up when displaying as a proper message box. All windowskins are stored in the folder "Graphics/Windowskins".Įach windowskin is a single graphic of specific dimensions. The message system will automatically wrap text as appropriate, and scroll the text if it won't all fit in the text box at once.ĭiagram showing the margins for each style of windowskin.Ī windowskin is the background image of the message box.
When typing a message into an event, you do not need to add in any line breaks or restrict how much text you enter. Speech is for any text that appears as dialogue, while system is typically for choice menus and informative text. There are two kinds of messages: speech and system. A message is any text which appears in a box, either by an event's "Show Text" command or by the method pbMessage or any of a number of similar methods.